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Realtime audio timestretch with transient processing and audio resampling libraries written in Assembler with FPU, 3DNow! and SSE versions that auto-adjust for any x86 CPU. Demo players available.
At last! A high-quality at a wide-range (from -50% to +200%), real-time-stretch technology that does not require a Cray®, and works in real-time even on slow x86 CPUs down to 233 MHz [if the CPU lacks an SIMD instruction set (3DNow! and SSE), else the speed doubles!]. Its dedicated transient processing provides the crispest possible attacks. Combined with the lack of any "phasiness", echos or other audible artefacts in a wide range of ratios, it makes it ideal for any purpose where quality and speed are equally important
Sponsored Links:
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http://www.dspteam.com/
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| Title: |
Audio DSP team |
| Description: |
Audio DSP team. Realtime audio timestretching with transient processing and audio resampling libraries written in Assembler with FPU, 3DNow! |
| Specialized in: |
Dsp
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Popular Sites |
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Digital Room Correction (Popularity: ): DRC generates digital room correction FIR filters to be used within HiFi systems in conjunction with real time convolution engines ...
GSI (General Sound Interface) (Popularity: ): An audio system with network support and provides the ability to use stereo, 3D audio, doppler effects, music playing (MIDI, ...
FMOD (Popularity: ): A sound system on Windows, Linux and Windows CE, PS2 and XBox.
Spark (Popularity: ): A sound engine for Windows. It provides powerful sample, streaming, and module playback functions and can be used with and ...
ALSA (Advanced Linux Sound Architecture) (Popularity: ): An audio library (and kernel level API) for Linux.
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