 |
|
|
|
 |
egories |
 |
 |
New Addition |
 |
|
|
 |
Details: |
 |
 |
|
 |
Game AI (Popularity: ): Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, ...
Amit's Thoughts on Path-Finding (Popularity: ): Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
GIB Research (Popularity: ): Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
Chinook (Popularity: ): Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
RoboCup: The Robot World Cup (Popularity: ): Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
Logistello (Popularity: ): Othello program written by Michael Buro. Publications, game records.
Machine Learning in Games (Popularity: ): Review of research and implementations in Backgammon, Othello, soccer, and other games.
Steering Behaviors For Autonomous Characters (Popularity: ): Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. ...
Kynogon, an Artificial Intelligence expert for the video game industry (Popularity: ): Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs ...
Artificial Intelligence (AI) for Computer Games (Popularity: ): Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
|
 |
Popular Sites |
 |
Game AI (Popularity: ): Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, ...
Amit's Thoughts on Path-Finding (Popularity: ): Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
Logistello (Popularity: ): Othello program written by Michael Buro. Publications, game records.
Goal Seeker -- Solving the 15 Puzzle (Popularity: ): A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain ...
Kynogon, an Artificial Intelligence expert for the video game industry (Popularity: ): Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs ...
|
 |
Related Press |
 |
Online Job Demand Down 83,200 in October, The Conference Board Reports (Popularity: ): Online advertised vacancies declined by 83,200 to 3,280,000 in October, according to The Conference Board Help-Wanted OnLine Data Series (HWOL)(TM) ...
Dow Jones Economic Sentiment Indicator Rebounds; Rises to 36.9, Highest Level Since August 2008 (Popularity: ): The Dow Jones Economic Sentiment Indicator (ESI) rose to 36.9 in October, up from 34.1 in September as a result ...
TV Season Premieres Spur Continued Gains in Online Video Viewing as September Attracts Record Viewership (Popularity: ): comScore, Inc. (Nasdaq: SCOR), a leader in measuring the digital world, today released September 2009 data from the comScore Video ...
S&P: All S&P 500 Index Mutual Funds Are Not Created Equal (Popularity: ): Investors have put billions of dollars into vehicles that seek to track the S&P 500 index and logic would dictate ...
Toys'R'Us Announces 2009 Holiday Toy-Buying Trends (Popularity: ): Toys"R"Us today announced the four key trends it expects will dominate toy purchases this holiday season. The 2009 toy-buying trends ...
|
 |
Related Articles |
 |
|
|
 |
|
 |
| |
| | |
|
|
|
© 2003-2008, ABC-Directory.Com. All Rights Reserved
|
|
|
 |
|
 |
|