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Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
Sponsored Links:
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| URL: |
http://www.ai-center.com/projects/excalibur/
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| Title: |
Excalibur - Home Page |
| Description: |
Computers, Artificial Intelligence, Games - Excalibur. Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment. |
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Game AI (Popularity: ): Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, ...
Amit's Thoughts on Path-Finding (Popularity: ): Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
GIB Research (Popularity: ): Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
Chinook (Popularity: ): Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
RoboCup: The Robot World Cup (Popularity: ): Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
Logistello (Popularity: ): Othello program written by Michael Buro. Publications, game records.
Machine Learning in Games (Popularity: ): Review of research and implementations in Backgammon, Othello, soccer, and other games.
Steering Behaviors For Autonomous Characters (Popularity: ): Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. ...
Kynogon, an Artificial Intelligence expert for the video game industry (Popularity: ): Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs ...
Artificial Intelligence (AI) for Computer Games (Popularity: ): Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
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Popular Sites |
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Game AI (Popularity: ): Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, ...
Amit's Thoughts on Path-Finding (Popularity: ): Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
Logistello (Popularity: ): Othello program written by Michael Buro. Publications, game records.
Goal Seeker -- Solving the 15 Puzzle (Popularity: ): A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain ...
Kynogon, an Artificial Intelligence expert for the video game industry (Popularity: ): Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs ...
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