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           20 April, 2024
 
    
Category Suggestion Form :: Computers » Artificial Intelligence » Games
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New Sites - Main » Computers » Artificial Intelligence » Games
SimBionic (27th April, 2005) : An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
Steering Behaviors (27th April, 2005) : Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
Game Artificial Intelligence Articles and Research (27th April, 2005) : This site contains a comprehesive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
Kynogon, an Artificial Intelligence expert for the video game industry (27th April, 2005) : Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.


Top Sites - Main » Computers » Artificial Intelligence » Games
Game Artificial Intelligence Articles and Research () : This site contains a comprehesive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
SimBionic () : An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
Kynogon, an Artificial Intelligence expert for the video game industry () : Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.
Steering Behaviors () : Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.