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Team Hellspawn

classic doom wads, voxels and other resources

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caverns of despair remastered
(newdoom community project remastered)
caverns of despair remastered
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sepulchre remastered
(newdoom community project remastered)
sepulchre remastered
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mephitic purity
mephitic purity
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expanse
expanse

News

29th April 2024

Added VKDoom to the links page, as we've seemingly been unaware of the existence of that port. Looks very nice, though. Impressive lighting engine.

10th December 2023

Happy Doomsday! Today marks 30 years since the release of 'Doom' in 1993. As usual, head over to Doomworld for another annual installment of the Cacowards to see highlights of what the community have produced this year. Also, John Romero has unleashed SIGIL II upon the world, so be sure to check that out. We've managed to release nothing this year (again), but work continues on the 'Caverns of Despair' entry for the NewDoom Community Project Remaster. DooMGoaT was, sadly, not lured out of mapping retirement to contribute. Screenshots added to the 'Latest Work' panel on the right.

26th August 2022

The website celebrates its 20th anniversary. Two whole decades online! Though, regrettably, it still doesn't resemble twenty years worth of content. Still, longevity counts as an achievement, even if the same can't be said for productivity. We're still here. Somehow.

2nd December 2021

Check the "Latest Work" sidebar where four new screenshots have been added to show the reworked and remastered version of Sepulchre. Aiming for release along with the rest of the NDCP Remastered community project in early 2022 at some point.

13th September 2021

Added some more textures to the StalungCraeft Texture Pack. Also did some bug fixing, as the previous version had the wrong PNAMES lump in the Heretic and Hexen versions. New total of 1594 textures. Available as either a zip full of PNG images (StalungCraeft 2.1.1 PNG) or a ready-to-use compiled WAD (StalungCraeft 2.1.1 WAD).

30th July 2021

A "remastered" version of the original Newdoom Community Project is underway. An announcement topic on the Doomworld forums has been made here. I've started work on an updated version of my Map20 submission and I'm hoping to try and coax DooMGoaT out of mapping retirement to fix up Map22. Screenshots hopefully coming soon.

2nd October 2020

Updated the "Latest Work" screenshots for Expanse to show the recent tweaks that have been made. A few areas have been overhauled completely.

28th August 2020

The webhosting has been renewed again for another 2 years. The site has been online for 18 years so far. By some miracle, a small amount of mapping has been occurring lately. If it continues, there may be some new screenshots to show soon, fingers crossed.

9th July 2020

Added a link to the new and experimental VULD launcher to the editing page.

15th May 2020

Updated the download link to the StalungCraeft Texture Pack, as it was pointing to an outdated file. The current version has 1440 textures available in four different palettes.

23rd April 2020

Minor additions to several pages. Updated the editing page with some new utilities and also added a section for GUI Launchers. The links page also has a few new entries. A link to the DelphiDoom Voxel Editor has been added to the voxels page.

14th April 2020

It took longer than anticipated, as the new javascript was initially problematic, but the revised layout is complete. Since they were completely absent from the site before now, download links and screenshots have also been added for the more recent maps we've released since 2006 as contributors to various community projects. They are generally higher quality than some of our earlier work, so it seemed a waste not to showcase them here. The old layout has been archived here so that people can see the difference and hopefully notice the improvements.

11th April 2020

While work continues on the new layout, it became apparent that some of our old WADs are buggy. It's only 17 years too late to be fixing things like this, but the monsters in Vacuity can now shoot properly. Please download the fixed 2020 version if you still have the one from 2003.

18th March 2020

The site has been somewhat neglected for a while, but one of the small silver linings of the world grinding to a halt during a global pandemic is finding the time to fix things that should have been done ages ago. This means we've started work on an updated design that should hopefully display correctly in all browsers and most screen resolutions. The navbar is now static, so you won't have to scroll around to navigate. We hope the revised colour scheme will be a little easier on the eyes as well. The old layout will be archived for posterity.

24th August 2016

After about 11 years of mostly non-existent development, Mephitic Purity is now finished and available to download on /idgames, or locally here. Requires ZDoom.

30th May 2013

There is now a version of the Doom Voxel Project available for the DelphiDoom source port.

26th August 2012

Teamhellspawn.com has now been online for 10 years. Might actually release a new WAD some time within the next 10 years.

8th November 2010

A few more items have been added to the Doom Voxel Project page.

8th October 2010

After several years of anticipation, voxel support has finally been added to a source port. As a result, work has resumed on the Doom Voxel Project. Here's one of the first ever screenshots of voxels in Doom. Download zdoom_vox.zip to check them out in game.

8th April 2009

NDCP2 has finally been released! Download it here.

10th December 2008

Doom was released on December 10th, 1993. Today marks the 15th anniversary. Here's to another 15 years and beyond.

27th August 2007

The site celebrates it's 5th anniversary.

25th June 2007

We have a new hosted site, Ibixian Blood, Acyclitor's WADs and mods for Doom 2.

16th May 2007

Voxels are now available for download in both *.vox and *.v3b format from the Doom Voxel Project page. Special thanks to Ken Silverman for his V3BtoVOX conversion utility.

3rd May 2007

Our allocation of webspace has been increased, the site will be expanding soon.

14th March 2007

Rusted Turmoil is complete, but you'll have to wait until NDCP 2 is released before you can play it.

27th August 2006

The site has been online for 4 years now and the webhosting account has been renewed until 2008. Hopefully we'll have some new content before then.

6th June 2006

Added a new section to the site for editing utilities. It contains numerous map, WAD and EXE editors, along with node and reject builders.

1st January 2006

Happy New Year! To celebrate, we launch a new section for the Doom Voxel Project, where the aim is to replace the Doom items with 3D Voxels.

17th December 2005

Redesigned the site again. Other than a general improvement to the layout, it's also more compatible with Firefox, uses less JavaScript and works better in different screen resolutions.

4th December 2005

The Doom Legacy Wiki (archive link) has been launched in anticipation of the upcoming 2.0 release of the Doom Legacy source port. It aims to provide a comprehensive resource for users, including documentation, tutorials, a setup guide, news and FAQs.

13th August 2005

Changed the 'Latest WAD' panel on the right to 'Latest Work', to show information about WADs currently in development.

29th July 2005

More updates and another big change to the layout.

2nd April 2005

The site has a shiny new layout and lots of content is being produced in preparation for the upcoming release of the new C++ version of Doom Legacy.

30th March 2005

Another new hosted site, Exl's page, home of WhackEd.

25th February 2005

We now a new hosted site, Doom Heaven.

19th January 2005

Work has begun on a new design for the site. The Links section is also being updated to include many new sites and remove outdated links.

Latest Work

caverns of despair: remaster

Status: In progress

caverns of despair remastered

Game: Doom II
Port: Limit Removing
Level Replaced: Map22
Game Type: Single Player
New Sounds: No
New Music: No
New Textures: Yes
New Sprites: No

sepulchre: remaster


sepulchre remastered

Game: Doom II
Port: Limit Removing
Level Replaced: Map20
Game Type: Single Player
New Sounds: No
New Music: Yes
New Textures: Yes
New Sprites: No

mephitic purity

Status: Released

mephitic purity

Game: Doom II
Port: ZDoom
Level Replaced: Map01
Game Type: Single Player
New Sounds: Yes
New Music: Yes
New Textures: Yes
New Sprites: No

expanse

Status: In progress

expanse

Game: Doom II
Port: Legacy / GZDoom
Level Replaced: Map01
Game Type: Single
New Sounds: Yes
New Music: Yes
New Textures: Yes
New Sprites: Yes

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Site design by Team Hellspawn 2020. Licensed under a Creative Commons Attribution 4.0 International License.