What is it? Instructions Example Game Variations Comments Press Ordering Info Contact

Demo
Would your school or store like a demonstration? Contact us and we would be happy to arrange one.

Tournament
Would you like to host your own zêtre tournament? Contact us and we will send you more information.

Inventor
Zêtre was invented by Arte Merritt in September 2000.

Features
Game Contents
How do you play?
Who can play?
Where can I get it?
FAQ

 

Check out our other game: Puzzelar

Roll the dice-- add, subtract, multiply, and divide! Your goal is to discard your cards before your opponents do-- better be quick, there's only 30 seconds!

Welcome to Zêtre!

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Zêtre combines math, an element of chance, and a time limit to make for an exciting, fast paced game.

Once you start playing, you won't want to stop!

Best of all Zêtre can be played in many ways. Customize the game for your friends and family; add your own rules; play it alone or with friends - Zêtre has it all!

How does it work?

Players compete trying to form combinations of the dice that equal the values of cards in their hand.

Give it a try: the dice roll to a stop-- two, three, and five are the values. You have three cards left: a seven, a nine, and a ten. Can you figure out how to win?

2 3 5

The seven can be discarded because (2 x 5) - 3 = 7.
The nine can be discarded because (5 - 2) x 3 = 9.
The ten can be discarded because 2 + 3 + 5 = 10.

Great for parties, dorm rooms, or classrooms!

Features
  • Customizable to any age or skill level
  • Fosters creativity
  • Multiple ways to play
  • Add your own rules
  • Teaches children math
  • Enhances math skills, speed of calculations, and ability to solve equations
  • Teaches quick thinking
  • Builds confidence
  • Best of all, it's Fun!

zêtre™ © Copyright 2000-2002 3mg Inc.
US Patent 6,341,779